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The Last Convoy (Desert World) - Guards

Character design from my cinematic concept art project developed in July 2021 as a mentorship with Jama Jurabaev.

Guards of the prison, equipped with anti-heat and air-filtering devices.

Story Pitch:
Solar activity increase and sums up with greenhouse gas global warming.
Sun cosmic rays hits the Earth, electronics infrastructures suffer and fail.
A gigantic chemical plant exlode.
A vast area is affected by the blast and the poisonous fallout.
In a short time everything is covered by a heavy layer of dust and dirt.
Life disappears and cities must be evacuated and abandoned.
One last place remains to be evacuted: a maximum security prison.
Between the inmates, there is the leader of the biggest drug cartel.
His mens will profit of the transfer to attack the convoy and free their boss.
Guards and other criminals will need to find an alliance to survive.
And cartel wepons aren't the only threat out there.

Tools:
Helmet and Vest modeled in Blender. Applied on a character imported from a Genesis 8 base male figure (already rigged) of Daz Studio. UV unwrap, packing, shading and texture baking in Blender. I then exported the model to use it in Unreal Engine.

Character concept painting

Character concept painting

Sketches for some characters

Sketches for some characters

Design concept and sketches of helmet and vest

Design concept and sketches of helmet and vest

3D model of helmet and vest

3D model of helmet and vest

Raw renders of the character with vest and helmet

Raw renders of the character with vest and helmet

Raw renders of the character with vest and helmet

Raw renders of the character with vest and helmet

Raw renders of the character with vest and helmet

Raw renders of the character with vest and helmet

Raw renders of the character with vest and helmet

Raw renders of the character with vest and helmet